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Spine of world map
The Spine of the World mountains.
Spine of the World
Geographical information
Aliases The Wall[1]
Type Mountains
Area Northwest Faerûn[1]
Societal information
Races Bugbears[2], drow, duergar, dwarves, fog giants[3], frost giants[2], goblins[2], hill giants[2], hobgoblins[2], humans[1], orcs[2], taer[2], verbeeg[2], white dragons[2], yeti[2]
Exports Mithral

Inhabitants of the Spine of the World
Locations in the Spine of the World
Organizations in the Spine of the World
Settlements in the Spine of the World

The Spine of the World was a mountain range stretching from the westernmost part of Faerûn south of Icewind Dale to the eastern edge of the Cold Wood where it joined up with the Ice Mountains, which stretched all the way to the Anauroch.[4]

Folks all across the lands of the Savage Frontier and the Silver Marches, but especially those in Scornubel referred to the Spine as 'the Wall', typically because it was simply an endless, nearly impassable range of high, jagged, perpetually ice-covered mountains, but also because on the winter days when the white snow covered faces of the peaks meet the iron-grey of the sunless winter sky, it appeared as though it was holding up sky.[1]

While the western-most edge of the Spine was penetrated by a circuitous, always dangerous trade route to the Icewind Dale, the rest of the range was not even approached by those without a stout heart. Those creatures that do inhabit the Spine are not spoken of in polite company, and their propensity to raid the lands below keeps the conifer-cloaked, stag-roamed rolling foothill relatively uninhabited (as though the Savage Frontier and the Silver Marches were packed) - but it should come as no surprise that several fierce barbarian tribes inhabit these lands, traveling between Summer and Winter camps.[1]

References[]

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