A scimitar and scabbard. | |
Scimitar | |
Basic Information | |
Type | Melee weapon[1] |
Value | 15 gp[1] |
Game Edition | 3.5 |
Weight | 4 lb (1.8 kg)[1] |
The scimitar was a one-handed, martial melee weapon of the sword family.[1]
Description[]
The scimitar was similar to the falchion in that it was a "backsword", sharpened on one edge and the other edge was thicker to give it strength. Scimitar blades were 2 to 3 ft (60 to 90 cm) long and almost always curved but a few are angled like a khopesh.[2] Starting at the hilt, the blade may taper gradually to a point or may increase in width and then rapidly come to a point. The hilt was one-handed and had quillons. An average scimitar cost 15 gp and weighed 4 lb (1.8 kg).[3]
Weaponology[]
Scimitars did not have the damaging power of longswords or other heavier swords, but with skill they could hit vital areas better than most. Using the one-sided, curved scimitar required special training and was therefore classified as a martial weapon.[1]
History[]
First appearing on Toril around the year -2059 DR (1880 NY), scimitars developed from the khopesh, which were created a thousand years prior.[4] These blades were commonly favored by Calishites[5] and some druids.[6][7]
Notable scimitars[]
- Icingdeath
- Right handed weapon of Drizzt Do'Urden the ranger.[8]
- Twinkle
- Left handed weapon of the drow, Drizzt.[8]
- Hornblade
- The weapon of the nature god Mielikki.[9]
Notes[]
1st edition, 2nd edition and 3.0/3.5 edition Dungeons & Dragons rules allow druids to wield scimitars.[10][6][7]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition, p. 116. Wizards of the Coast. ISBN 0-7869-2886-7.
- ↑ Gary Gygax (1978). Players Handbook 1st edition, p. 38. TSR, Inc.. ISBN 0-9356-9601-6.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition, p. 116,120. Wizards of the Coast. ISBN 0-7869-2886-7.
- ↑ slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril), p. 31. TSR, Inc.. ISBN 0-7869-0437-2.
- ↑ Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn, p. 84. Wizards of the Coast. ISBN 0-7869-2875-1.
- ↑ 6.0 6.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition), p. 35. TSR, Inc.. ISBN 0-88038-716-5.
- ↑ 7.0 7.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition, p. 34. Wizards of the Coast. ISBN 0-7869-2886-7.
- ↑ 8.0 8.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 177. Wizards of the Coast. ISBN 0-7869-1836-5.
- ↑ Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 49. Wizards of the Coast. ISBN 0-7869-2759-3.
- ↑ Gary Gygax (1978). Players Handbook 1st edition, p. 19. TSR, Inc.. ISBN 0-9356-9601-6.