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Scimitar1
A scimitar and scabbard.
Scimitar
Basic Information
Type Melee weapon[1]
Value 15 gp[1]
Game Edition 3.5
Weight 4 lb (1.8 kg)[1]
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The scimitar was a one-handed, martial melee weapon of the sword family.[1]

Description[]

The scimitar was similar to the falchion in that it was a "backsword", sharpened on one edge and the other edge was thicker to give it strength. Scimitar blades were 2 to 3 ft (60 to 90 cm) long and almost always curved but a few are angled like a khopesh.[2] Starting at the hilt, the blade may taper gradually to a point or may increase in width and then rapidly come to a point. The hilt was one-handed and had quillons. An average scimitar cost 15 gp and weighed 4 lb (1.8 kg).[3]

Weaponology[]

Scimitar4

A ceremonial scimitar with scabbard.

Scimitars did not have the damaging power of longswords or other heavier swords, but with skill they could hit vital areas better than most. Using the one-sided, curved scimitar required special training and was therefore classified as a martial weapon.[1]

History[]

First appearing on Toril around the year -2059 DR (1880 NY), scimitars developed from the khopesh, which were created a thousand years prior.[4] These blades were commonly favored by Calishites[5] and some druids.[6][7]

Notable scimitars[]

Icingdeath
Right handed weapon of Drizzt Do'Urden the ranger.[8]
Twinkle
Left handed weapon of the drow, Drizzt.[8]
Hornblade
The weapon of the nature god Mielikki.[9]

Notes[]

1st edition, 2nd edition and 3.0/3.5 edition Dungeons & Dragons rules allow druids to wield scimitars.[10][6][7]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition, p. 116. Wizards of the CoastISBN 0-7869-2886-7.
  2. Gary Gygax (1978). Players Handbook 1st edition, p. 38. TSR, Inc.ISBN 0-9356-9601-6.
  3. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition, p. 116,120. Wizards of the CoastISBN 0-7869-2886-7.
  4. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril), p. 31. TSR, Inc.ISBN 0-7869-0437-2.
  5. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn, p. 84. Wizards of the CoastISBN 0-7869-2875-1.
  6. 6.0 6.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition), p. 35. TSR, Inc.ISBN 0-88038-716-5.
  7. 7.0 7.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition, p. 34. Wizards of the CoastISBN 0-7869-2886-7.
  8. 8.0 8.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 177. Wizards of the CoastISBN 0-7869-1836-5.
  9. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 49. Wizards of the CoastISBN 0-7869-2759-3.
  10. Gary Gygax (1978). Players Handbook 1st edition, p. 19. TSR, Inc.ISBN 0-9356-9601-6.
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