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Neverwinter Wood3e
Map of Neverwinter Wood and surrounding area.
Neverwinter Wood
Geographical information
Aliases Llewyrrwood
Type Forest
Area Sword Coast North, northwest Faerûn[1]
Societal information
Races Bugbears, elves, gnolls, hobgoblins[1]

Inhabitants of the Neverwinter Wood
Locations in the Neverwinter Wood
Organizations in the Neverwinter Wood
Settlements in the Neverwinter Wood

Neverwinter Wood was located in the North, and possessed a sense of magic within it.[1]

Geography[]

Coming from Mount Hotenow, the Neverwinter River flowed through the woods of Neverwinter.[2]

Inhabitants[]

The Neverwinter Wood had a circle of druids, the Ring of Swords, who worked to drive out hobgoblins, gnolls, and bugbears from the woods, as well as protect its ancient sites from treasure seekers.[1]

History[]

The elves originally called Neverwinter Wood the Llewyrrwood and the forest came to be a colony for Illefarn. When Aryvandaar annexed both Illefarn and the Llewyrrwood in -9900 DR[3], many of the residents fled to Shantel Othreier. Some stayed for a century, living under the yoke of the Vyshantaar until the queen of the Llewyrr, Synnoria, led a large force of her people out of their lands and across the Trackless Sea to the Moonshae Isles where they established the kingdom of Synnoria in her honour.[4]

The Llewyrrwood was occupied once more when the realm of Illefarn was reformed. Circa -1100 DR, the last Coronal of Illefarn, Syglaeth Audark, decided to take his people to Evermeet.[5] Again, some chose to remain in the Llewyrrwood, and formed the realm of Iliyanbruen which persisted until 177 DR when the last of its moon elves travel to Evermeet or Ardeep.[6]

As of 1374 DR, elves still lived in the wood, though they made up one of the largest cells of the Eldreth Veluuthra, with other smaller cells operating in the surrounding area.[7]

Notable locations[]

Appendix[]

Gallery[]

References[]

  1. 1.0 1.1 1.2 1.3 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 176. Wizards of the CoastISBN 0-7869-1836-5.
  2. slade (April 1996). The North: Guide to the Savage Frontier (Cities and Civilization), p. 14. TSR, IncISBN 0-7869-0391-0.
  3. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms, p. 15. Wizards of the CoastISBN 978-0-7869-4731-7.
  4. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms, p. 16. Wizards of the CoastISBN 978-0-7869-4731-7.
  5. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms, p. 37. Wizards of the CoastISBN 978-0-7869-4731-7.
  6. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms, p. 66. Wizards of the CoastISBN 978-0-7869-4731-7.
  7. Jeff Crook, Wil Upchurch, Eric L. Boyd (May 2005). Champions of Ruin, p. 79. Wizards of the CoastISBN 0-7869-3692-4.
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